

Example: The character with Typical strenght would require a green result to break items of less than Typical strenght (such as crystal or wood) yellow to break Typical-strength items (like rubber or soft metals) and red to break Typical-plus-1-column-strenght items (like brick or aluminium) if the amount to break is too big, then the difficulty will be increased in one column. Other rolls oppose the character's level to a fixed amount -also an adjective- that, when compared with the value, defines the needed result: If the requirement is up to 2 columns lower than the attribute value, it requires only a green result (below that, the success is automatic) if it equals the attribute, it requires a yellow if it exceeds the attribute only in 1 column, it requires a red if it exceeds the attribute in more than 1 column, it's impossible. Some rolls simply require the character to get a "green" result to succeed and, should they get "yellow" or "red", then the effect is simply better.

Collaborative action is also resolved with column shifts. Some values could be temporarily modified, commonly moving them to the next column or columns forward or backward - e.g., a character wearing an exoskeleton can feel her Strenght being one column higher for practicular purposes as long as the exoskeleton is on a character with a talent for Chemistry gest a bonus of one column to her Reason whenever the Reason roll is related to Chemistry but a poisoned character can lose a column in some or all of their attributes. The character also had a Popularity value (which could be negative if the character was infamous) and a Resource value (to simplify access to money and access to certain items, instead of keeping the character's books). The first four values added to provide a number of Health points, which was reduced whenever the character was damaged the other three added to give Karma points, which were reduced whenever the character performed evil or unproper acts, increased whenever the character behaved correctly -both as a hero and as the character-, and spent to affect dice rolls and to improve the character's attributes. Keeping on the simple gaming style, each character had seven main attributes identified by the acronym FASERIP -which also became an unofficial name of the gaming system: Fighting, Agility, Strength, Endurance, Reason, Intuition, Psyche. Instead, these values are simplified using capitalized adjectives - anything between 5 and 7 is a "Typical" skill, and 46 to 62 is an "Amazing" skill. These numbers had no direct effect when playing -only when the player spends points to progress, as it is harder to improve an already high skill. The interesection between the dice result (in rows) and the level of the character's attribute (in columns) was checked, and the resulting color gave the result - White being a failure green being a common success unless the task was particularly difficult yellow a better success (e.g., instead of simply punching an enemy, the character slams the enemy) and red being the best possible result -similar to a "critical hit" in other games.Ĭharacter's attributes have numeric values commonly between 0 and 100 -except for very powerful beings, cosmic entities and the like- with 6 being the level for an untrained human and 50 being the peak possibility for many beings -like Captain America's fighting progress or Spider-Man's agility. The game defined simple rules (with the more abridged official version being a 16-page book), using one single bright-colored table and percentile dices: Whenever a character (either a player or a non-player one) attempts a feat, one of the character's attributes was selected and a dice was thrown.
Witchfire marvel mshrpg license#
under a license from Marvel Comics, was a superhero role-playing game designed by Jeff Grubb, with several relevant books written by Steve Winter. The Marvel Superheroes Role-Playing Game, published by TSR, Inc. 2.3 Gamer's Handbook of the Marvel Universe.Marvel & DC: Your place to find the builds (listed alphabetically). Now not to worry I wont be doing it all at once but I will be putting them up in some blocks.Īlso since photobucket has became a pita, I'll be linking through flicker.

I shared them to the FB group but as Facebook's limit is 100 megs for a file, and I have somewhere around 500 builds in the file alone, I thought I'd put them up in a thread. Hey guys! I've been doing a bunch of builds for the old Marvel Superheroes RPG lately and have been combining those with builds I've had for.
