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Hey thats my fish intruations
Hey thats my fish intruations










The player who has collected the most fish from his/her hexagons wins. When none of the penguins are in play any more, the game ends.

hey thats my fish intruations

Also, any completely isolated areas that don't have any penguins on them are removed from play. The hexagon that the penguin started from is then removed from play, becoming the player's property.Ī penguin that can't move anywhere is removed from play, along with the hexagon it is standing on. Penguins can't jump over empty space or other penguins. On each player's turn, the player moves one of his/her penguins in a straight line as far as he/she wishes, as long as there is a continuous line of vacant hexagons between the penguin's starting and destination hexagons. These penguins are then placed onto any vacant hexagon containing one fish. After the game board has been built, each player chooses a colour and is assigned a number of penguins: four for a two-player game, three for a three-player game, or two for a four-player game. The game board is made of connected hexagons, each with one, two or three fish.

hey thats my fish intruations

The game is about penguins trying to catch fish on the Antarctic. The game is for two to four players and is produced by American game company Fantasy Flight Games. Hey, That's My Fish! is a 2003 board game designed by Günter Cornett and Alveydas Jakeliunas. If two players are still equal considering both criteria, they are tied/have the same place (the game is a draw in a two-player game or if they are first in a multi-player-game).A two-player game of Hey, That's My Fish! in progress. If there are players with the same number of fish, the number of floes is also considered. As a first criterion the number of fish at the end of game is counted. The result was PackeisĪm Pol, which came out in October 2003 under the name Pingvinas (Lithuanian for penguin) in a limitedĪdjustments for the online version: For the ranking table a complete list from winner to loser is needed, including who made the second or third place. The idea for Packeis am Pol came to him while thinking about artificial intelligence.Īlvydas came across Günter Cornett, owner of Bambus Games, via the internet. If this is also tied, the game ends inconclusively.Īlvydas Jakeliunas was born in 1961 in Lithuania, studied physics there and currently works as a If 2 or more players have accumulated the same number of fish, victory goes to The player with the most fish is the winner. If only one player can move, he carries on by himself as long as possible.įinally the players count their collected fish. The other players continue playing until they too can no longer move their penguins. If a player cannot move any of his penguins, he picks up all of his penguins and the ice floes where they stand. Ice floes that can no longer be reached by any penguin are removed from the game. The penguin must stop on the ice floe before the other penguin.Īt the end of his turn, the player takes the ice floe where his penguin stood at the beginning of his turn, and puts it face up in front of him. Ice floes with a penguin (whether your own or belonging to another player) cannot be crossed, and gaps left by the removal of ice floes cannot be jumped over. The direction of movement is up to him however he must not change direction during the turn.Ī penguin cannot change direction during a game turn! The youngest player begins after which play proceeds clockwise.Ī game turn consists of moving one of your own penguins and afterwards removing the ice floe on which the penguin was standing at the beginning of the turn.Ī penguin can move as far as he likes over ice floes not occupied by other penguins. Once all penguins are on ice floes, the fishing begins! In turn the other players do the same until all of the penguins have been placed on ice floes with one fish. Players place their penguins on the game board, starting with the youngest player and proceeding clockwise around the play area. The youngest player now places one of his penguins on an unoccupied ice floe with one fish. The exact shape of the playing area is not important, but the ice floes with one, two and three fish should be more or less evenly distributed.Įach player gets some penguins in his colour (depending on the number of players): After this, place three rows above (with 7, 8, 7 ice floes) and 4 below (with 7, 8, 7, 8 ice floes). The first row should be placed in the middle of the playing area, and should have 8 ice floes. The 60 ice floes are laid out on the table in a honeycomb pattern, front side up. They try to block their rivalsĪnd secure the highest yielding fishing grounds for themselves.Īt the end, whoever has captured the most fish is the winner of this game to and fro across the floes. Hungry penguins at the pole hop from ice floe to ice floe in search of fish.












Hey thats my fish intruations